ctrlAddEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 4: Line 4:
| arma2 |Game name=
| arma2 |Game name=


|1.00|= Game version
|1.00|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 03:48, 31 August 2019

Hover & click on the images for description

Description

Description:
Add an event handler (User Interface Event Handlers) to the given control. Returns id of the handler or -1 when failed.

Control EHs are processed in reversed order, i.e. last added: first, first added: last. So if you have an override it should be set up in the 1st added EH.
Groups:
Uncategorised

Syntax

Syntax:
control ctrlAddEventHandler [handler,function]
Parameters:
control: Control
[handler,function]: Array
handler: String - handler name
function: String or Code - script
Return Value:
Number

Examples

Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];

Additional Information

See also:
displayAddEventHandlerctrlRemoveEventHandlerctrlRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 30, 2013 - 11:14
Killzone_Kid
As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]

Bottom Section