dialog: Difference between revisions

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Revision as of 11:54, 31 August 2019

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Description

Description:
Tests whether any user dialog is open.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then {createDialog "Dialog1";};

Additional Information

See also:
displayCtrlcreateDisplaycreateDialogcloseDialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParentDialog Control

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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