estimatedTimeLeft: Difference between revisions
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= |
Revision as of 12:38, 31 August 2019
Description
- Description:
- Sets the estimated time left in the game that is shown in the "Game in progress" screen or in the master browser. This command will also force the server to broadcast serverTime to all clients ASAP, without waiting for the next broadcast window, which is about every 5 minutes.
- Multiplayer:
- Has to be executed on the server. Effect is global.
- Groups:
- Uncategorised
Syntax
- Syntax:
- estimatedTimeLeft seconds
- Parameters:
- seconds: Number - estimated time in seconds (7200 sec max, since 1.69 the limit is 36000 seconds).
- Return Value:
- Nothing
Examples
- Example 1:
estimatedTimeLeft 600; //10 min
- Example 2:
- For missions with a hard set limit adjusted via Param1, the following example can be used in the init.sqs file:
estimatedTimeLeft Param1;
Additional Information
- See also:
- estimatedEndServerTimeserverTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with a3 version 1.34]][[ Category: a3: New Scripting Commands | ESTIMATEDTIMELEFT]][[ Category: a3: Scripting Commands | ESTIMATEDTIMELEFT]]
Notes
Bottom Section
Categories:
- Name template usage error
- Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Mission Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters