serverTime

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Introduced with Arma 2 version 1.00
  Effects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing estimatedTimeLeft command. The time returned is also different to the time returned by time and diag_tickTime commands on server. Returns 0 in SP.

Known issues before Arma 3 v1.85.145075: Both server and clients showed the same value when synced. The only time it was not synced was on the server, right after server restart and only for the first 300 seconds. Client side was synced from the start

Syntax

Syntax:
serverTime
Return Value:
Number

Examples

Example 1:
hint format ["Synced server time : %1", serverTime];

Additional Information

Multiplayer:
-
See also:
timediag_tickTimedatemissionStartestimatedTimeLeftestimatedEndServerTime

Notes

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Notes

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