enableGunLights Arma 2: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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| arma2oa |Game name= | | arma2oa |Game name= | ||
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|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= |
Revision as of 13:11, 31 August 2019
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Take On Helicopters