BIS fnc removeAllScriptedEventHandlers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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| [namespace, name] call [[BIS_fnc_removeAllScriptedEventHandlers]] |SYNTAX= | | [namespace, name] call [[BIS_fnc_removeAllScriptedEventHandlers]] |SYNTAX= | ||
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|= | |p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|Parameter1= | ||
|p2= name: [[String]] - handler name|= | |p2= name: [[String]] - handler name|= | ||
Revision as of 01:29, 3 September 2019
Description
- Description:
- Removes all scripted event handler with given name. Additionally "ScriptedEventHandlerRemoved" scripted EH is called for every removed event handler. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, name] call BIS_fnc_removeAllScriptedEventHandlers
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- Return Value:
- Boolean - false if never existed, true otherwise
Examples
- Example 1:
[missionNamespace, "event"] call BIS_fnc_removeAllScriptedEventHandlers;
Additional Information
- See also:
- BIS_fnc_callScriptedEventHandlerBIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandler
Notes
-
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