BIS fnc loadInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p3=" to "|Parameter2= |p3=") |
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|p1= [[Object]] - Unit to receive the loadout. |PARAMETER1= | |p1= [[Object]] - Unit to receive the loadout. |PARAMETER1= | ||
|p2= [[Config]] - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR: | |p2= [[Config]] - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR: | ||
* [[Array]] in format [[Namespace]], [[Group]], [[Object]] or [[String]] - usable with inventories saved via [[BIS_fnc_saveInventory]]. |= | * [[Array]] in format [[Namespace]], [[Group]], [[Object]] or [[String]] - usable with inventories saved via [[BIS_fnc_saveInventory]]. |Parameter2= | ||
|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''. | |p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''. | ||
Revision as of 02:43, 3 September 2019
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loadInventory;
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
- Return Value:
- Boolean
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 8, 2015 - 17:18 (UTC)
- Drunken Officer
-
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;
//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;