setCamShakeParams: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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| '''setCamShakeParams''' [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |SYNTAX= | | '''setCamShakeParams''' [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |SYNTAX= | ||
|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |= | |p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |Parameter1= | ||
|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |= | |p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |= | ||
|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |= | |p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |= |
Revision as of 03:24, 3 September 2019
Description
- Description:
- Set camera shake parameters. Will not have any effect until shake is started via addCamShake.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
- Parameters:
- posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
- vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
- horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
- bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
- interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
- Return Value:
- Nothing
Examples
- Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];
Additional Information
Notes
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List