cutObj: Difference between revisions

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m (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=")
m (Text replacement - "|PARAMETER3= |p24=" to "|PARAMETER23= |p24=")
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|p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. |PARAMETER21=
|p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. |PARAMETER21=
|p22= [class, type, speed, showInMap]: [[Array]] |=
|p22= [class, type, speed, showInMap]: [[Array]] |=
|p23= class: [[String]] - the className of the object |PARAMETER3=
|p23= class: [[String]] - the className of the object |PARAMETER23=
 
|p24= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER2=
|p24= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER2=
|p25= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER3=
|p25= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER3=

Revision as of 09:17, 3 September 2019

Hover & click on the images for description

Description

Description:
Displays an object defined in the global config in CfgTitles.

Arma 3
For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673
Groups:
Uncategorised

Syntax 1

Syntax:
cutObj [class, type, speed, showInMap]
Parameters:
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Nothing

Syntax 2

Syntax:
layer cutObj [class, type, speed, showInMap]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutObj [class, type, speed, showInMap]        (Since Arma 3 v1.57.134673)
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2]
Example 2:
2 cutObj ["Sphere", "PLAIN"];
Example 3:
_layer = "layer1" cutObj ["BISLogo", "PLAIN"];

Additional Information

See also:
allCutLayerstitleObjcutTextcutRsccutFadeOut

Notes

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Only post proven facts here! Add Note

Notes

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