roadsConnectedTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "{{uc:{{PAGENAME}}}}" to "") |
||
Line 40: | Line 40: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:49, 19 September 2019
Description
- Description:
- Find the road segments connected to the given road segment.
- Groups:
- Uncategorised
Syntax
- Syntax:
- roadsConnectedTo roadSegment
- Parameters:
- roadSegment: Object - road segment
- Return Value:
- Array of Objects - connected road segments
Examples
- Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
Additional Information
- See also:
- nearRoadsisOnRoadroadAtsurfaceIsWater
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note