preloadCamera: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Killzone Kid (talk | contribs) (see also) |
||
Line 11: | Line 11: | ||
Should be used before any abrupt camera change/cut. | Should be used before any abrupt camera change/cut. | ||
Returns true once all data is ready. |DESCRIPTION= | Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:53, 23 September 2019
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note