enableAI: Difference between revisions

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{{Important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Important |When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]] }}
{{Informative | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}|DESCRIPTION=
{{Feature Arma3 | Since Arma 3 v1.95.145843 it is possible to return the state of the given AI flag via [[checkAIFeature]] or set it using alias command [[enableAIFeature]]}}|DESCRIPTION=
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| [[disableAI]], [[checkAIFeature]], [[enableAIFeature]] |SEEALSO=
| [[disableAI]], [[checkAIFeature]], [[enableAIFeature]], [[vehicleMoveInfo]] |SEEALSO=


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Revision as of 17:03, 28 October 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.

When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints
Template:Feature Arma3
Groups:
Uncategorised

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - See disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAIcheckAIFeatureenableAIFeaturevehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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