vectorWorldToModel: Difference between revisions

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|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|EXAMPLE1=
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>|EXAMPLE1=
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]]|SEEALSO=
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]] |SEEALSO=
}}
}}



Revision as of 14:58, 31 October 2019

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space.
Groups:
Uncategorised

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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