BIN fnc addSiteEntities: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (1 revision imported: Contact) |
Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version") |
||
Line 5: | Line 5: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.94|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 02:53, 4 December 2019
Description
- Description:
/* Description: Register entities to a site, so they can be despawned with the rest when player leaves the area. Parameter(s): 0: OBJECT - site logic. The site must be spawned for the function to work. 1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself. Returns: BOOL - true if added */ #define ADD(ID)\ (_entities select ID) pushback _x;\ (_entityIDs select ID) pushback -1;
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note