BIN fnc getTerrainObjects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (1 revision imported: Contact) |
Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version") |
||
Line 5: | Line 5: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.94|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:06, 4 December 2019
Description
- Description:
/* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note