BIN fnc addObjectsToArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version") |
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| <!-- [] call [[BIN_fnc_addObjectsToArea]]; --> |= Syntax | | <!-- [] call [[BIN_fnc_addObjectsToArea]]; --> |= Syntax | ||
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|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
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Revision as of 11:50, 4 December 2019
Description
- Description:
/* Killzone_Kid Description: Adds given array of objects to area, ovewriting previous objects data stored for the area in extension Parameter(s): 0: STRING - area name 1: ARRAY - array of objects to add Returns: NUMBER - number of objects added Example: ["myArea", [obj1,ob2,...]] call BIN_fnc_addObjectsToArea */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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