BIN fnc handDrawEllipse: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version") |
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Revision as of 13:21, 4 December 2019
Description
- Description:
/* Description: Show hand-drawn ellipse in the map Parameter(s): 0: STRING - Unique ID of the ellipse. When such ellipse already exists, it will override it. 1: ARRAY - center position 2: NUMBER - semi-major axis 3: NUMBER - semi-minor axis 4: NUMBER - angle 5: ARRAY - color in [r,g,b,a] format 6: STRING - fill texture BOOL - true for default pen-blue color, false for the same, but faded Optional: 7: NUMBER - radius coef 8: NUMBER - length coef 9: NUMBER or ARRAY: thickness 10: ARRAY - radius curve 11: BOOL - true if clockwise 12: NUMBER - starting angle 13: ARRAY - random thickness offset in format [min,mid,max] 14: NUMBER - number od drawing steps Returns: NOTHING Examples: //--- Show an ellipse on player's position ["test1",position player,300,400,15] call bin_fnc_handDrawEllipse; //--- Show the same ellipse, but faded ["test1",position player,300,400,15,nil,false] call bin_fnc_handDrawEllipse; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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