Exception handling: Difference between revisions
Jump to navigation
Jump to search
(I'll write next part later...) |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Category:Armed Assault:Scripting]] | [[Category:Armed Assault:Scripting]] | ||
In Armed Assault is implemented system of [[Armde Assault:Scripting commands|scripting commands]] | In Armed Assault is implemented system of [[Armde Assault:Scripting commands|scripting commands]] which allows your scripts react to lots of kinds of exceptions. | ||
Standard construction is: | Standard construction is: | ||
Revision as of 16:55, 22 July 2006
In Armed Assault is implemented system of scripting commands which allows your scripts react to lots of kinds of exceptions.
Standard construction is:
try {
//block, that can throw exception if (_name == "") then { throw "invalid _name" } else { TitleText ["And the name is:", "PLAIN DOWN"] ~1 TitleText [_name, "PLAIN DOWN"]
}
catch {
//block, that processes an exception if (_exception == "invalid _name") then { echo "Wrong name detected" TitleText ["And the name isn't", "PLAIN DOWN"] }
}
Template:AnswerMe Probably is possible this too:
try {
TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"] [jeepOne] exec "killDriver.sqs"
}
catch {
if (_exception == "car empty") then { TitleText ["Sgt. Detritus: He have luck, but next time I'll kill him!", "PLAIN DOWN"] } else { TitleText ["Sgt. Detritus: Some strange error appears...", "PLAIN DOWN"]
}