handgunMagazine: Difference between revisions

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| Returns either single element array, containing class name of currently loaded in the handgun magazine, or an empty array if unit has no handgun or handgun is not loaded. This command is used for infantry weapons only. |DESCRIPTION=
| Returns either single element array, containing class name of currently loaded in the handgun magazine, or an empty array if unit has no handgun or handgun is not loaded. This command is used for infantry weapons only. |DESCRIPTION=
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| [[handgunWeapon]], [[handgunItems]], [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[primaryWeaponMagazine]], [[secondaryWeaponMagazine]] |SEEALSO=  
| [[handgunWeapon]], [[handgunItems]], [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[primaryWeaponMagazine]], [[secondaryWeaponMagazine]] |SEEALSO=  
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Revision as of 20:50, 5 January 2020

Hover & click on the images for description

Description

Description:
Returns either single element array, containing class name of currently loaded in the handgun magazine, or an empty array if unit has no handgun or handgun is not loaded. This command is used for infantry weapons only.
Groups:
Uncategorised

Syntax

Syntax:
handgunMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint handgunMagazine player; //["16Rnd_9x21_Mag"]
Example 2:
_array = handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };

Additional Information

See also:
handgunWeaponhandgunItemsaddHandgunItemremoveHandgunItemremoveAllHandgunItemsprimaryWeaponMagazinesecondaryWeaponMagazine

Notes

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Notes

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