BIS fnc doorClose: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (fixed duplicated argument error) |
||
Line 29: | Line 29: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[building,"doorAnimation","animationUp","animationDown",1] [[call]] [[BIS_fnc_DoorClose]]</code> | |x1= <code>[building,"doorAnimation","animationUp","animationDown",1] [[call]] [[BIS_fnc_DoorClose]];</code> | ||
|exec= call | |exec= call |
Revision as of 01:51, 6 January 2020
Description
- Description:
- Close a door with an animated doorhandle.
- Execution:
- call
- Multiplayer:
- Effect is global
- Groups:
- Uncategorised
Syntax
- Syntax:
- [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call BIS_fnc_DoorClose
- Parameters:
- building: Object - (Optional, default objNull) Building
- doorAnimation: String - (Optional, default "") Name of the door animation
- handleDownAnimation: String - (Optional, default "") Animation source of handle down
- doorHandleUpAnimation: String - (Optional, default "") Animation source of handle up
- animationPhase: Number - (Optional, default 0) Value from 0-1
- Return Value:
- Nothing
Examples
- Example 1:
[building,"doorAnimation","animationUp","animationDown",1] call BIS_fnc_DoorClose;
Additional Information
- See also:
- animate animateSource BIS_fnc_Door
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note