BIS fnc sceneRotate: Difference between revisions

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{{Function


{{Function|Comments=
|game1= arma2
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| arma2 |Game name=
|version1= 1.00


|1.00|Game version=
<!--|exec= server|=-->
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| <pre>
<!--|arg= local-->
/*********************************************************************
Version: 1.0
Name: sceneRotate
DESCRIPTION: Compute new object coordinates from given center and angle from MOTION BUILDER 
PARAMETERS: center: [x,y,z]; angle: number; init pos [x, y, z]
RETURNED VALUE: coordinates
**********************************************************************/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
<!--|eff= local-->
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| <!-- [] call [[BIS_fnc_sceneRotate]]; --> |SYNTAX=
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER 


|p1= |PARAMETER1=


| |RETURNVALUE=
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]
____________________________________________________________________________________________


|x1= <code></code> |=
|p1= center: [[Array]] - Center position from MOTION BUILDER 
____________________________________________________________________________________________


| |SEEALSO=
 
|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER 
 
 
|p3= angle: [[Number]] - Rotation
 
|p4= iniPosition: [[Array]] - Inital position
 
|r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]
 
|x1= <code>[[1337,1337,0],42,120,[200,200,0]] [[call]] [[BIS_fnc_sceneRotate]];{{cc|Returns [<noWiki>[</noWiki>1337.15,1334.18,0],-258]}}</code>
 
|exec= call
 
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]]


}}
}}

Revision as of 17:44, 8 January 2020

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - Center position from MOTION BUILDER
centerAngle: Number - Roation of center from MOTION BUILDER
angle: Number - Rotation
iniPosition: Array - Inital position
Return Value:
Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate;// Returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

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Notes

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