BIS fnc sceneRotate: Difference between revisions
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{{Function | |||
|game1= arma2 | |||
| | |version1= 1.00 | ||
| | <!--|exec= server|=--> | ||
| | <!--|arg= local--> | ||
< | <!--|eff= local--> | ||
| | |descr= Compute new object coordinates from given center and angle from MOTION BUILDER | ||
| | |s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | ||
| | |p1= center: [[Array]] - Center position from MOTION BUILDER | ||
| | | |||
|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER | |||
|p3= angle: [[Number]] - Rotation | |||
|p4= iniPosition: [[Array]] - Inital position | |||
|r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation] | |||
|x1= <code>[[1337,1337,0],42,120,[200,200,0]] [[call]] [[BIS_fnc_sceneRotate]];{{cc|Returns [<noWiki>[</noWiki>1337.15,1334.18,0],-258]}}</code> | |||
|exec= call | |||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |||
}} | }} |
Revision as of 17:44, 8 January 2020
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - Center position from MOTION BUILDER
- centerAngle: Number - Roation of center from MOTION BUILDER
- angle: Number - Rotation
- iniPosition: Array - Inital position
- Return Value:
- Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate;// Returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
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