playMoveNow: Difference between revisions

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| When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.  
| When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. <br>
* [[Arma_3_Moves|List of moves in Arma 3]]
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move (see [[#Examples|Example 2]]).
* [[ArmA2:_Moves|List of moves in Arma 2]]
{{Informative | see [[:Category:Moves]] for respective games animations.}} |DESCRIPTION=
* [[Armed_Assault:_Moves_List|List of moves in Armed Assault]]
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* [[Operation_Flashpoint:_Moves_List|List of moves in Operation Flashpoint: Resistance]]
 
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move:
| soldier [[playMoveNow]] moveName |SYNTAX=
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon";  
 
|p1= soldier: [[Object]] |PARAMETER1=
 
|p2= moveName: [[String]] |PARAMETER2=
 
| [[Nothing]] |RETURNVALUE=
 
|x1= <code>[[player]] [[playMoveNow]] "AmovPercMevaSlowWrflDf"</code>|EXAMPLE1=
|x2= <code>[[player]] [[switchMove]] "AmovPercMstpSrasWrflDnon";  
[] [[spawn]]  
[] [[spawn]]  
{
{
[[sleep]] 0.5;  
[[sleep]] 0.5;  
[[player]] [[playMove]] "amovppnemstpsraswrfldnon"; // player goes prone
[[player]] [[playMove]] "AmovPpneMstpSrasWrflDnon"; {{cc|player goes prone}}
[[player]] [[playMove]] "amovpknlmstpsraswrfldnon"; // player gets up on one knee
[[player]] [[playMove]] "amovPknlMstpSrasWrflDnon"; {{cc|player gets up on one knee}}
};</code>
};</code>
Compared to:
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon";
<code>[[player]] [[switchMove]] "amovpercmstpsraswrfldnon";
[] [[spawn]]
[] [[spawn]]
{
{
[[sleep]] 0.5;  
[[sleep]] 0.5;  
[[player]] [[playMove]] "amovppnemstpsraswrfldnon"; // player never goes prone
[[player]] [[playMove]] "AmovPpneMstpSrasWrflDnon"; {{cc|player never goes prone}}
[[player]] [[playMoveNow]] "amovpknlmstpsraswrfldnon"; // player goes down on one knee straight away
[[player]] [[playMoveNow]] "AmovPknlMstpSrasWrflDnon"; {{cc|player goes down on one knee straight away}}
};</code>|DESCRIPTION=
};</code> |Example 2=
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| soldier '''playMoveNow''' moveName |SYNTAX=
 
|p1= soldier: [[Object]] -  |PARAMETER1=  
 
|p2= moveName: [[String]] -  |PARAMETER2=
 
|p3= |PARAMETER3=
 
| Nothing |RETURNVALUE=
 
 
|x1= <code>[[player]] [[playMoveNow]] "AmovPercMevaSlowWrflDf"</code>|EXAMPLE1=
 
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Revision as of 16:55, 22 February 2020

Hover & click on the images for description

Description

Description:
When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.
The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move (see Example 2).
see Category:Moves for respective games animations.
Groups:
Uncategorised

Syntax

Syntax:
soldier playMoveNow moveName
Parameters:
soldier: Object
moveName: String
Return Value:
Nothing

Examples

Example 1:
player playMoveNow "AmovPercMevaSlowWrflDf"
Example 2:
player switchMove "AmovPercMstpSrasWrflDnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee }; player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away };

Additional Information

See also:
playMoveswitchMoveplayActionplayActionNow

Notes

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Only post proven facts here! Add Note

Notes

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