AnimationTitles: Difference between revisions

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{|
{|
| colspan="2" | An animation name can look like this: <tt>'''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f</tt>
| colspan="2" | An animation name can look like this: '''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f
|-
|-
| The "APMSWD" prefixes stand for:
| The "APMSWD" prefixes stand for:
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* '''W'''eapon - Weapon in use (e.g. rifle, pistol)
* '''W'''eapon - Weapon in use (e.g. rifle, pistol)
* '''D'''irection - Where the character moves (e.g. front, left)
* '''D'''irection - Where the character moves (e.g. front, left)
| Therefore, <tt>'''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f</tt> stands for:
| Therefore, A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f''' stands for:
* Action movement
* Action '''mov'''ement
* Posture erect
* Posture '''er'''e'''c'''t
* Movement run
* Movement '''run'''
* Stance (of weapon) low
* Stance (of weapon) '''low'''
* Weapon rifle
* Weapon '''r'''i'''fl'''e
* Direction forward.
* Direction '''f'''orward.
|}
|}



Revision as of 18:32, 22 February 2020

Template:SideTOC The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.

Not all games contain all prefixes.


Animation naming

An animation name can look like this: AmovPercMrunSlowWrflDf
The "APMSWD" prefixes stand for:
  • Action - General action (e.g. move, cargo, weapon operation)
  • Pose - Unit stance (e.g. erect, prone)
  • Movement - Movement style/speed (e.g. stop, walk, run)
  • Stance - Weapon position (e.g. raised, lowered)
  • Weapon - Weapon in use (e.g. rifle, pistol)
  • Direction - Where the character moves (e.g. front, left)
Therefore, AmovPercMrunSlowWrflDf stands for:
  • Action movement
  • Posture erect
  • Movement run
  • Stance (of weapon) low
  • Weapon rifle
  • Direction forward.


Prefixes

Action

A prefix
Short name Full name Description
mov move stand, walk, run, with or without weapon. Firing itself not included here.
idl idle when character stands for a while on a place with no action – looking around
ldr ladder ladder actions
mel melee hand, knife etc fight
crg cargo cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now
inj injury injury of a character - the injured one from a pair
cin carry injured injury of a character - the healthy holding injured
dth death death of a character. Later to be replaced with rag doll
inv inventory inventory actions, baggage
cts cutscenes special for cutscenes
swm swim swimming
sig signals signaling - hand signals, saluting, military parade poses
wop operate a weapon moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars
ddg dodge transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action

Pose

P prefix
Short name Full name Description
erc erect erect, standing.
knl kneel crouched down, when stopped, so kneeling.
pne prone prone on a ground
sit sit sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first.
fal fall free falling from a obstacle, wall.. body pose with hands probably above a head..
sqt squat squat pose (drep, je na bobku..)

Movement

M prefix
Animation prefix Short name Full name Description
Amov stp stop man not moving, standing in place.
wlk walk common relaxed move, a walk. N/A in prone!
run run run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint.
spr sprint very intense sprint, impossible to shoot
len lean leaning from behind the corner
trn turn turn X degrees in a given direction
jmp jump skok – up/down. Indicate jump height above surface
wtl waterlevel on water level swim
uwt underwater underwater swim
eva evasive evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire.
Acrg mnt mount mount a vehicle
dnt dismount dismount a vehicle
crg cargo cargo animations in a vehicle

Stance

S prefix
Animation prefix Short name Full name Description
Amov ras raised aimed weapon ready for fire in horizontal position
low lowered weapon in ready state, not aimed
opt optics looking through optics / sight or binoculars
sur surrender character surrenders
sig hand signal signals for commanding a group
pat patrol position weapon on a belt, hold with one hand
non no weapon SnonWnon is for empty hands
lay lay weapon for inventory - pose with a weapon just laid down ahead of a character
car carry weapon rifle carried in a single hand with the bracket
Awop rld reload reload a weapon in a move
gth grenade throw grenade throw, over the shoulder
grl grenade roll grenade throw lower – eg. throw in the door / window

Weapon

W prefix
Animation prefix Short name Full name Description
Amov una unarmed nothing in hands
pst pistol one hand weapon, probably empty hands will suffice.
rfl rifle two hand rifle
mag machinegun heavy gun impossible to put to aimed stance, firing from lower position
lnr launcher laucher
knf knife class of moves for melee combat
non no weapon N/A
Awop bin binocular binocular moves

Direction

D prefix
Short name Full name Description
non none direction not specified
f forward N/A
fl forward-left
fr forward-right
l left
r right
b back
bl back-left
br back-right
up up ladder, climbing, parachute
dn down ladder, climbing, parachute
mul multiple for FBX only, not for RTM – more takes in one file