BIS fnc rotateVector2D: Difference between revisions

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Be careful when using this function in conjunction with [[getDir]] or [[BIS_fnc_dirTo]]; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
Be careful when using this function in conjunction with [[getDir]] or [[BIS_fnc_dirTo]]; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
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To counter this, simply negate their output:
To counter this, simply negate their output:



Revision as of 14:19, 14 March 2020

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Array - New vector

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProductBIS_fnc_magnitudeSqrBIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Bottom Section

Posted on January 21, 2015 - 14:15 (UTC)
AgentRevolution
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;