BIS fnc runLater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |x3=" to "|Example2= |x3=") |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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|p1= Unique Id : [[String]] |PARAMETER1= | |p1= Unique Id : [[String]] |PARAMETER1= | ||
|p2= Code/function that is executed later : <nowiki | |p2= Code/function that is executed later : [<nowiki/>[[Code]], [[String]]<nowiki>]</nowiki> |PARAMETER2= | ||
|p3= The timer value (can be in seconds or frames) : [[Number]] |PARAMETER3= | |p3= The timer value (can be in seconds or frames) : [[Number]] |PARAMETER3= | ||
|p4= The timer type, can be "seconds" or "frames" : [[String]] |PARAMETER4= | |p4= The timer type, can be "seconds" or "frames" : [[String]] |PARAMETER4= |
Revision as of 10:41, 19 March 2020
Description
- Description:
- Stack code/function that should be run later, after some time/frames or/and custom condition.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_runLater;
- Parameters:
- Unique Id : String
- Code/function that is executed later : [Code, String]
- The timer value (can be in seconds or frames) : Number
- The timer type, can be "seconds" or "frames" : String
- The custom condition, code is only executed if timer is validated and condition is met : Code
- Return Value:
- Nothing
Examples
- Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
- Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
- Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;
Additional Information
- See also:
- See also needed
Notes
-
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