BIS fnc rotateVector3D: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (fill page) |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
||
Line 22: | Line 22: | ||
|[[Array]] - rotated vector in format [[Vector3D]]|Return value= | |[[Array]] - rotated vector in format [[Vector3D]]|Return value= | ||
|x1= <code> <nowiki | |x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>|Example 1= | ||
| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] |See also= | | [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] |See also= |
Revision as of 13:13, 19 March 2020
Description
- Description:
- Rotates the vector around the given axis by the given angle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vector, angle, axis] call BIS_fnc_rotateVector3D
- Parameters:
- [vector, angle, axis]: Array
- vector: Array - given vector in format Vector3D
- angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
- axis: Number - rotation axis:
- 0 - X axis
- 1 - Y axis
- 2 - Z axis
- Return Value:
- Array - rotated vector in format Vector3D
Examples
- Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note