BIS fnc establishingShot: Difference between revisions
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|p7= iconOptions: [[Array]] - Each array in format: | |p7= iconOptions: [[Array]] - Each array in format: | ||
*0: icon: [[String]] - Path to icon texture | *0: icon: [[String]] - Path to icon texture | ||
*1: color: [[Array]] - Color in format [R,G,B,A | *1: color: [[Array]] - Color in format [R,G,B,A] | ||
*2: target: [[Object]], [[Position]] or [[Group]] - Where the texture should be drawn | *2: target: [[Object]], [[Position]] or [[Group]] - Where the texture should be drawn | ||
*3: sizeX: [[Number]] - Size of icon in x (Optional, default 1) | *3: sizeX: [[Number]] - Size of icon in x (Optional, default 1) |
Revision as of 01:31, 21 March 2020
Description
- Description:
- Play a fake UAV observational sequence which serves as an establishing shot.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, text, altitude, radius, angle, rotation, iconOptions, mode, fadeIn,waitTime] spawn BIS_fnc_establishingShot
- Parameters:
- target: Object or Array - Target or target's position
- text: String - Text to display
- altitude: Number - (optional) Altitude (in meters)
- radius: Number - (optional) Radius of the circular movement (in meters)
- angle: Number - Viewing angle (in degrees)
- rotation: Number - Direction of camera movement (0: anti-clockwise, 1: clockwise, default: random)
- iconOptions: Array - Each array in format:
- 0: icon: String - Path to icon texture
- 1: color: Array - Color in format [R,G,B,A]
- 2: target: Object, Position or Group - Where the texture should be drawn
- 3: sizeX: Number - Size of icon in x (Optional, default 1)
- 4: sizeY: Number Size of icon in y (Optional, default 1)
- 5: angle: Number - Angle of icon (Optional, default random 360)
- 6: text: String - Text displayed underneath the icon (Optional, default "")
- 7: shadow: Number - 0 to draw now shadow, 1 to draw a shadow (Optional, default 0)
- mode: Number - 0: normal (default), 1: world scenes
- fadeIn: Boolean - Fade in after completion (default: true)
- waitTime: Number - Wait time in seconds after the shot has been completed (Since Arma 3 1.81)
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "I can see my house from here", 500, 250, 75, 1, [], 0, true] spawn BIS_fnc_establishingShot
Additional Information
- See also:
- BIS_fnc_dynamicTextGUI functions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 28, 2018 - 02:01 (UTC)
- Lou Montana
-
Be aware that spawning this function will set enableSaving to true. Quick workaround:
_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; waitUntil { scriptDone _handle }; enableSaving [_savingEnabled, false];
Or, if you can't wait the end of the establishing shot:_savingEnabled = savingEnabled; _handle = [player, "myText"] spawn BIS_fnc_establishingShot; _handle spawn { waitUntil { scriptDone _this }; enableSaving [_savingEnabled, false]; };
- Posted on July 30, 2019 - 12:01 (UTC)
- R3vo
-
In order to change the camera to TI or NVG mode execute the following right after BIS_fnc_establishingShot was spawned.
true setCamUseTI 1;
The effect will automatically be terminated once the establishing shot ended.