BIS fnc setUnitInsignia: Difference between revisions
Jump to navigation
Jump to search
Posted on August 9, 2016 2300
Pierre MGI
In https://community.bistudio.com/wiki/Arma_3_Unit_Insignia, you can read:
<quote>You can add a new insignia in Config.cpp and Description.ext.</quote>
If it's possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls the setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.
m (Removed obsolete note about removing the insignia. The second example shows how to.) |
m (Removed note which lists insignias. Link added to description) |
||
Line 12: | Line 12: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Sets unit insignia (e.g., shoulder insignia on soldiers). See [[Arma 3 Unit Insignia]] for more details. This function is global and should work from any client. '''Do not remote execute'''|DESCRIPTION= | | Sets unit insignia (e.g., shoulder insignia on soldiers). See [[Arma 3 Unit Insignia]] for more details. This function is global and should work from any client. '''Do not remote execute'''<br> | ||
See [[Arma_3_Unit_Insignia#Official_Insignias|Arma 3 Unit Insignia]] for a list of all official insignias.|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 31: | Line 32: | ||
}} | }} | ||
<dd class="notedate">Posted on August 9, 2016 2300 | <dd class="notedate">Posted on August 9, 2016 2300 |
Revision as of 00:46, 23 March 2020
Description
- Description:
- Sets unit insignia (e.g., shoulder insignia on soldiers). See Arma 3 Unit Insignia for more details. This function is global and should work from any client. Do not remote execute
See Arma 3 Unit Insignia for a list of all official insignias. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target , className] call BIS_fnc_setUnitInsignia
- Parameters:
- target: Object - unit to which the insignia is going to be attached
- class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
- Return Value:
- Boolean - Returns true if successful.
Examples
- Example 1:
- Place insignia:
[player, "111thID"] call BIS_fnc_setUnitInsignia;
- Example 2:
- Remove insignia:
[player, ""] call BIS_fnc_setUnitInsignia;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
<quote>You can add a new insignia in Config.cpp and Description.ext.</quote>
If it's possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls the setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.
Bottom Section