canStand: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
Line 54: Line 54:
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 02:18, 6 April 2020

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canStand unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.

Examples

Example 1:
SQS: ?!(canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMovecanFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Kronzky
The command may return true for dead units.

Bottom Section