enableEnvironment: Difference between revisions
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Revision as of 10:29, 6 April 2020
Description
- Description:
- Enable/disable environmental effects: ambient life and/or ambient sound.
- Groups:
- Uncategorised
Syntax
- Syntax:
- enableEnvironment enabled
- Parameters:
- enabled: Boolean
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- enableEnvironment [ambientLife, ambientSound] (Since Arma 3 v1.67)
- Parameters:
- ambientLife: Boolean
- ambientSound: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
enableEnvironment false;
- Example 2:
enableEnvironment [false, true];
Additional Information
- See also:
- environmentEnabledinitAmbientLifesideAmbientLifegetAllEnvSoundControllersgetEnvSoundControllersetSoundEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this command in init.sqf make sure you wait until mission is running:
// in e.g init.sqf waitUntil { time > 0 }; enableEnvironment false;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Environment