vectorWorldToModelVisual: Difference between revisions

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m (Text replacement - "{{Command|=" to "{{Command|Comments=")
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{{Command|Comments=
{{Command|Comments=
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|arma3 |= Game
 
|arma3 |Game=
 
|1.72|Game Version=
|1.72|Game Version=
|arg=  |Multiplayer Arguments=
|eff=  |Multiplayer Effects=
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| Converts vector direction from world to model space in render time scope. |DESCRIPTION=
 
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION=
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| object '''vectorWorldToModelVisual''' worldDir|SYNTAX=
 
| object [[vectorWorldToModelVisual]] worldDir |SYNTAX=
 
|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]] |PARAMETER1=
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] |PARAMETER2=
|p3=  |PARAMETER3=
 
|p4=  |PARAMETER4=
|p5=  |PARAMETER5=
|p6=  |PARAMETER6=
| [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE=
| [[Array]] - vector direction in model space in format [x,y,z] |RETURNVALUE=
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
 
|x1= Convert world space vector [0,-10,4] to model space of object _airplane:
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1=
<code>_airplane [[vectorWorldToModelVisual]] [0,-10,4];</code>|EXAMPLE1=
|[[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO=
 
| [[addForce]], [[worldToModelVisual]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]]|SEEALSO=
}}
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 23:38, 13 April 2020

Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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