canStand: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1")
Line 36: Line 36:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
<dd class="note">
The command may return true for dead units.
The command may return true for dead units.

Revision as of 16:13, 17 May 2020

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = canStand unitName
Parameters:
unitName: Object
Return Value:
Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.

Examples

Example 1:
SQS: ?!(canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMovecanFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Kronzky
The command may return true for dead units.

Bottom Section