preloadSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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[[Category:Scripting Commands|PRELOADSOUND]] | [[Category:Scripting Commands|PRELOADSOUND]] | ||
[[Category:Scripting Commands OFP Elite |PRELOADSOUND]] | [[Category:Scripting Commands OFP Elite |PRELOADSOUND]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Armed Assault|PRELOADSOUND]] | ||
[[Category:Scripting Commands Arma 2|PRELOADSOUND]] | [[Category:Scripting Commands Arma 2|PRELOADSOUND]] | ||
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] |
Revision as of 19:45, 3 June 2020
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Command Group: Sounds
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters