roadsConnectedTo: Difference between revisions
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| Find the road segments connected to the given road segment. | | Find the road segments connected to the given road segment. | ||
{{Important | Pedestrian roads such as <tt>"TRAIL"</tt>s are missing connection information by design, therefore | {{Important | Pedestrian roads such as <tt>"TRAIL"</tt>s are missing connection information by design, therefore basic command will return empty array for those. Use alternative syntax to return pedestrian roads (available since Since Arma 3 v1.99.146461) }} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[Array]] of [[Object]]s - connected road segments|RETURNVALUE= | | [[Array]] of [[Object]]s - connected road segments|RETURNVALUE= | ||
|s2 = [[roadsConnectedTo]] [roadSegment, extended] <i>(Since Arma 3 v1.99.146461)</i> |SYNTAX2= | |||
|p21 = [roadSegment, extended] - [[Array]] |PARAMETER21= | |||
|p22= roadSegment: [[Object]] - road segment |PARAMETER22= | |||
|p23= extended (Optional): [[Boolean]] - when [[true]] performs more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments. Default: [[false]] - base behaviour |PARAMETER23= | |||
|r2= [[Array]] of [[Object]]s - connected road segments|RETURNVALUE2= | |||
|x1= <code>_road = ([[player]] [[nearRoads]] 50) [[select]] 0; | |x1= <code>_road = ([[player]] [[nearRoads]] 50) [[select]] 0; | ||
_connectedRoads = [[roadsConnectedTo]] _road;</code>|EXAMPLE1= | _connectedRoads = [[roadsConnectedTo]] _road;</code>|EXAMPLE1= | ||
|x2= <code>_road = ([[player]] [[nearRoads]] 50) [[select]] 0; | |||
_connectedRoadsIncPedestrian = [[roadsConnectedTo]] [_road, [[true]]];</code>|EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 15:49, 9 June 2020
Description
- Description:
- Find the road segments connected to the given road segment.
- Groups:
- Uncategorised
Syntax
- Syntax:
- roadsConnectedTo roadSegment
- Parameters:
- roadSegment: Object - road segment
- Return Value:
- Array of Objects - connected road segments
Alternative Syntax
- Syntax:
- roadsConnectedTo [roadSegment, extended] (Since Arma 3 v1.99.146461)
- Parameters:
- [roadSegment, extended] - Array
- roadSegment: Object - road segment
- extended (Optional): Boolean - when true performs more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments. Default: false - base behaviour
- Return Value:
- Array of Objects - connected road segments
Examples
- Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
- Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];
Additional Information
- See also:
- nearRoadsisOnRoadroadAtsurfaceIsWater
Notes
-
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