systemOfUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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|x1= <code>_system = '''systemOfUnits''';</code> |= | |x1= <code>_system = '''systemOfUnits''';</code> |= | ||
| [[BIS_fnc_convertUnits]] |SEEALSO= | | [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] |SEEALSO= | ||
}} | }} |
Revision as of 17:25, 19 June 2020
Description
- Description:
- Returns the currently selected system of units.
- 0: Metric
- 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
- 2: Imperial
- Groups:
- Uncategorised
Syntax
- Syntax:
- systemOfUnits
- Return Value:
- Number
Examples
- Example 1:
_system = systemOfUnits;
Additional Information
- See also:
- BIS_fnc_convertUnits setSystemOfUnits
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3