endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) (Add example) |
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|1.00|Game version= | |1.00|Game version= | ||
|eff= local |MP Effect= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[endLoadingScreen]] |SYNTAX= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | |x1= <code>[[startLoadingScreen]] ["Loading My Mission"]; | ||
{{cc|code}} | |||
[[progressLoadingScreen]] 0.5; | [[progressLoadingScreen]] 0.5; | ||
{{cc|code}} | |||
[[endLoadingScreen]];</code>|EXAMPLE1= | |||
[[endLoadingScreen]];</code>|EXAMPLE1= | |x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}} | ||
[[private]] _maxTime = [[diag_tickTime]] + 30; {{cc|max 30s of loading}} | |||
[[startLoadingScreen]] ["Loading"]; | |||
[[private]] _handle = [] [[spawn]] { | |||
{{cc|code that may crash or take too long}} | |||
}; | |||
[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime }; | |||
[[endLoadingScreen]];</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO= | | [[startLoadingScreen]], [[progressLoadingScreen]] |SEEALSO= | ||
}} | }} | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 15:38, 30 June 2020
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- Uncategorised
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
- See also:
- startLoadingScreenprogressLoadingScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note