CfgMusic – Arma 2

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m (side toc and formatted example)
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<code>[[playMusic|playMusic]] "Track01_Dead_Forest";</code>
<code>[[playMusic|playMusic]] "Track01_Dead_Forest";</code>


===Music Class===
=CfgMusic=
CfgMusic


====ArmA 2====
===ArmA 2===
*Track01_Dead_Forest (01: Dead Forest)
*Track01_Dead_Forest (01: Dead Forest)
*Track02_Insertion (02: Insertion)
*Track02_Insertion (02: Insertion)
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*MAD (EW - Mutual Assured Destruction)
*MAD (EW - Mutual Assured Destruction)


====ArmA 2: Operation Arrowhead====
===ArmA 2: Operation Arrowhead===
*EP1_Track01 (E01: Arrowhead)
*EP1_Track01 (E01: Arrowhead)
*EP1_Track01D (E01D: Arrowhead (drums))
*EP1_Track01D (E01D: Arrowhead (drums))
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*EP1_Track15 (E15: Warmongers)
*EP1_Track15 (E15: Warmongers)


====ArmA 2: British Armed Forces====
===ArmA 2: British Armed Forces===
*BAF_Track01
*BAF_Track01
*BAF_Track02
*BAF_Track02
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*BAF_Track06
*BAF_Track06


====ArmA 2: Private Military Company====
===ArmA 2: Private Military Company===
*PMC_Track01
*PMC_Track01
*PMC_Track02
*PMC_Track02

Revision as of 23:51, 25 July 2020

Template:SideTOC

Playing Music

You can play all music with:

playMusic "Track01_Dead_Forest";

CfgMusic

ArmA 2

  • Track01_Dead_Forest (01: Dead Forest)
  • Track02_Insertion (02: Insertion)
  • Track03_First_To_Fight (03: First To Fight)
  • Track04_Reinforcements (04: Reinforcements)
  • Track05_Warpath (05: Warpath)
  • Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
  • Track07_Last_Men_Standing (07: Last Men Standing)
  • Track08_Harvest_Red (08: Harvest Red)
  • Track09_Movement_To_Contact (09: Movement To Contact)
  • Track10_Logistics (10: Logistics)
  • Track11_Large_Scale_Assault (11: Large Scale Assault)
  • Track12_The_Movement (12: The Movement)
  • Track13_Sharping_Knives (13: Sharping Knives)
  • Track14_Close_Quarter_Combat (14: Close Quarter Combat)
  • Track15_Morning_Sortie (15: Morning Sortie)
  • Track16_Valentine (16: Valentine)
  • Track17_Marauder_Song (17: Marauder Song)
  • Track18_Ghost_Waltz (18: Ghost Waltz)
  • Track19_Debriefing (19: Debriefing)
  • Track20_Badlands (20: Badlands)
  • Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
  • Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
  • Track26_Organ_Works (26: Organ Works)
  • Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
  • Ambient01_Cold_Wind (28: Cold Wind)
  • Ambient02_Vague_Shapes (29: Vague Shapes)
  • Ambient03_Indian_Summer (30: Indian Summer)
  • Ambient04_Electronic_Warfare (31: Electronic Warfare)
  • Ambient05_Cobalt (32: Cobalt)
  • Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
  • Ambient07_Manhattan (34: Manhattan)
  • Ambient08_Reforger (35: Reforger)
  • Short01_Defcon_Three (36: Defcon Three)
  • ToWar (EW - ToWar)
  • AllHelllBreaksLoose (EW - All Helll Breaks Loose)
  • Fallout (Fallout)
  • Defcon (Defcon)
  • Wasteland (Wasteland)
  • SkyNet (Sky Net)
  • MAD (EW - Mutual Assured Destruction)

ArmA 2: Operation Arrowhead

  • EP1_Track01 (E01: Arrowhead)
  • EP1_Track01D (E01D: Arrowhead (drums))
  • EP1_Track02 (E02: Good Morning T-Stan)
  • EP1_Track03 (E03: Airborne)
  • EP1_Track03D (E03D: Airborne (drums))
  • EP1_Track04 (E04: Arrival)
  • EP1_Track05 (E05: Zargabad Market)
  • EP1_Track06 (E06: Nightlife)
  • EP1_Track07 (E07: Coltan Blues)
  • EP1_Track07D (E07D: Coltan Drums)
  • EP1_Track08 (E08: Revolver Jam)
  • EP1_Track09 (E09: Dancing Scimitar)
  • EP1_Track10 (E10: Death From Above)
  • EP1_Track11 (E11: Night Visions)
  • EP1_Track12 (E12: Crude Oil)
  • EP1_Track13 (E13: Iron Mountain)
  • EP1_Track13D1 (E13D1: Mountain Drums 1)
  • EP1_Track13D2 (E13D2: Mountain Drums 2)
  • EP1_Track13V (E13V: Mountain Chant)
  • EP1_Track14 (E14: Concrete Cell)
  • EP1_Track15 (E15: Warmongers)

ArmA 2: British Armed Forces

  • BAF_Track01
  • BAF_Track02
  • BAF_Track03
  • BAF_Track04
  • BAF_Track05
  • BAF_Track06

ArmA 2: Private Military Company

  • PMC_Track01
  • PMC_Track02
  • PMC_Track03
  • PMC_Track04
  • PMC_Track05
  • PMC_Track06