Matchmaking – Ylands

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*Instructions allowing to transfer players between [[Ylands Game set|'''Game set''']] games.
===Reserve session===
*If a '''free game instance''' is available, this instruction will try to reserve a '''game session''' for selected players.
**Game instance = game running on official dedicated server.
**Target game instance is chosen automatically.
**If there wont be any instance available, new instance will be spawned automatically.
*In order to reserve session, following input parameters has to be entered
**'''Guid''' - [[Ylands Change Game ID|'''Game ID''']] obtained via [[Ylands Game set|'''Game set manager''']]
**'''Players''' - list of players ([[Ylands Tile category - Array|'''Array''']]) to be transferred.
*If the reservation will be successful, the instruction will return a '''Session object'''.
**Session object - contains target server and list of players to be dispatched.
*If the reservation will fail, the instruction will return a '''Fail reason'''.
===Dispatch session===
*This instruction will '''dispatch''' selected players using the '''Session object'''.
===Fail reason===
*Reason why the reservation has failed.
*Can be compared with [[Ylands Tile - Reservation fail type|'''coresponding enumerator''']].
===Example===
<gallery>
Image: Ylands-Game-set-session-2.png|Example
</gallery>




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[[Category: Ylands: How To]]
[[Category: Instructions]]
[[Category: Ylands 1.4]]

Revision as of 15:19, 7 September 2020

File:Matchmaking.png

  • Instructions allowing to transfer players between Game set games.

Reserve session

  • If a free game instance is available, this instruction will try to reserve a game session for selected players.
    • Game instance = game running on official dedicated server.
    • Target game instance is chosen automatically.
    • If there wont be any instance available, new instance will be spawned automatically.
  • In order to reserve session, following input parameters has to be entered
  • If the reservation will be successful, the instruction will return a Session object.
    • Session object - contains target server and list of players to be dispatched.
  • If the reservation will fail, the instruction will return a Fail reason.

Dispatch session

  • This instruction will dispatch selected players using the Session object.

Fail reason

Example



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