currentVisionMode: Difference between revisions

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|arg= global |Multiplayer Arguments=
|arg= global |Multiplayer Arguments=
|gr1= Weapons |GROUP1=
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Revision as of 11:16, 24 September 2020

Hover & click on the images for description

Description

Description:
Returns current vision mode of unit's weapon.
  • 0 - daytime
  • 1 - night vision
  • 2 - thermal vision
Groups:
Weapons

Syntax

Syntax:
currentVisionMode unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_currMode = currentVisionMode gunner _tank
Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };

Additional Information

See also:
disableNVGEquipmentdisableTIEquipmentcamUseNVGsetCamUseTIcurrentMagazinecurrentWeaponcurrentMuzzlecurrentWeaponModecurrentZeroingmagazinesTurretweaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 29, 2016 - 21:31 (UTC)
AgentRev
The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...