cadetMode: Difference between revisions
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|x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>|EXAMPLE1= | |x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>|EXAMPLE1= | ||
|x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> | | |x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> |EXAMPLE2= | ||
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Revision as of 21:26, 24 September 2020
Description
- Description:
- Returns if the player is currently playing in cadet or veteran mode.
- Groups:
- Difficulty
Syntax
- Syntax:
- cadetMode
- Return Value:
- Boolean - true when playing in cadet mode, false when playing in veteran mode
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Difficulty
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.46
- Scripting Commands Armed Assault
- Command Group: Mission Information
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters