BIS fnc exportCfgVehicles: Difference between revisions
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sides: Array - Array of Sides - only objects of these sides will be used
classes: Array - Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones Return Value:
Boolean
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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Line 15: | Line 15: | ||
: "config" - copy the objects table to clipboard | : "config" - copy the objects table to clipboard | ||
: "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain. | : "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain. | ||
: "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)|= | : "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)|PARAMETER1= | ||
|p2= sides: [[Array]] - [[Array]] of [[Side]]s - only objects of these sides will be used | |p2= sides: [[Array]] - [[Array]] of [[Side]]s - only objects of these sides will be used | ||
|p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used | |p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used | ||
|= | |PARAMETER2= | ||
|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones|= | |p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones|PARAMETER3= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
Line 29: | Line 29: | ||
|x1= <code>[] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE1= | |x1= <code>[] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE1= | ||
|x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call [[BIS_fnc_exportCfgVehicles]];</code>| | |x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:21, 25 September 2020
Description
- Description:
- Export list of objects for Community Wiki (Assets).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
- Parameters:
- mode: String - mode
- "config" - copy the objects table to clipboard
- "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
- "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
Examples
- Example 1:
[] call BIS_fnc_exportCfgVehicles;
- Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note