BIS fnc bitwiseNOT: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |= " to "| arma3 |Game= ")
mNo edit summary
Line 14: Line 14:
Due to various limitations of the Real Virtuality engine this function is  
Due to various limitations of the Real Virtuality engine this function is  
intended to work with unsigned 24 bit integers only. This means that the  
intended to work with unsigned 24 bit integers only. This means that the  
supported range is 2^0...2^24 (1...16777216)|=
supported range is 2^0...2^24 (1...16777216)|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| num call '''BIS_fnc_bitwiseNOT''' |=
| num call '''BIS_fnc_bitwiseNOT''' |SYNTAX=


|p1= num: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |=
|p1= num: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |PARAMETER1=


| [[Number]] - decimal number |RETURNVALUE=
| [[Number]] - decimal number |RETURNVALUE=

Revision as of 08:31, 25 September 2020

Hover & click on the images for description

Description

Description:
Performs bitwise NOT operation on decimal or hexadecimal unsigned 24 bit integer
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
num call BIS_fnc_bitwiseNOT
Parameters:
num: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
873687 call BIS_fnc_bitwiseNOT; // 15903528 [2 + 4 + 8 + 32 + 256 + 1024] call BIS_fnc_bitwiseNOT; // 16775889

Additional Information

See also:
BIS fnc bitwiseANDBIS fnc bitwiseXORBIS fnc bitwiseOR

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section