BIS fnc sceneAreaClearance: Difference between revisions
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|p2= ''[[Array]] - List of objects that will be kept during cutscene. Optional parameter, default empty array.'' |Parameter2= | |p2= ''[[Array]] - List of objects that will be kept during cutscene. Optional parameter, default empty array.'' |Parameter2= | ||
|p3= ''[[Array]] - Of format [[Position]], where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].'' |= | |p3= ''[[Array]] - Of format [[Position]], where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].'' |PARAMETER3= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>0 = [triggerArea1] spawn BIS_fnc_sceneAreaClearance;</code> |= | |x1= <code>0 = [triggerArea1] spawn BIS_fnc_sceneAreaClearance;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:58, 25 September 2020
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param spawn BIS_fnc_sceneAreaClearance;
- Parameters:
- Object - Name of trigger to use as center point.
- Array - List of objects that will be kept during cutscene. Optional parameter, default empty array.
- Array - Of format Position, where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].
- Return Value:
- Nothing
Examples
- Example 1:
0 = [triggerArea1] spawn BIS_fnc_sceneAreaClearance;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on October 2, 2014 - 16:29 (UTC)
- Tryteyker-
-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
_savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) = 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setpos _savepos;
If statement has double equals (comparison statement) but I'm not good enough to actually get wiki formatting right.