scriptDone: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
Lou Montana (talk | contribs) m (Add group) |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1= Program Flow |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 12: | Line 14: | ||
| '''scriptDone''' handle |SYNTAX= | | '''scriptDone''' handle |SYNTAX= | ||
|p1= handle: [[ | |p1= handle: [[Script (Handle)]] - handle returned by [[spawn]] or [[execVM]] |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
Line 43: | Line 45: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands OFP Elite|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP Elite | | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:23, 25 September 2020
Description
- Description:
- Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
- Groups:
- Program Flow
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script (Handle) - handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
- See also:
- execVMspawnterminatescriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.