visiblePosition: Difference between revisions
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|1.60|Game version= | |1.60|Game version= | ||
|gr1= Positions |= | |gr1= Positions |GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
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Revision as of 17:20, 26 September 2020
Description
- Description:
- Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- visiblePosition object
- Parameters:
- object: Object: - name of the object
- Return Value:
- Array - format PositionAGLS
Examples
- Example 1:
playerRenderedPos = visiblePosition player;
Additional Information
- See also:
- getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 4, 2015 - 17:04 (UTC)
- Pierre MGI
- Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Positions
- Command Group: Render Time Scope
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters