animationPhase: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.75|= Game version | |||
|arg= global |= Arguments in MP | |||
____________________________________________________________________________________________ | |||
| Return the phase of the given animation on the given object, which is set by the [[animate]] command. |= Description | |||
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''' | | object '''animationPhase''' animation |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |||
|p2= animation: [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2 | |||
[[ | | [[Integer]] - | ||
Integer of range 0 (start point of the animation) to 1 (end point of the animation). |= Return value | |||
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|x1= <pre>building animate ["maindoor",1] | |||
~2 | |||
_p = building animationPhase "maindoor"</pre> | |||
returns 1 (if the animation speed is <= 2 seconds) |= Example 1 | |||
____________________________________________________________________________________________ | |||
| [[animate]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|ANIMATIONPHASE]] | |||
[[Category:Scripting Commands OFP 1.96|ANIMATIONPHASE]] | |||
[[Category:Scripting Commands ArmA|ANIMATIONPHASE]] |
Revision as of 22:02, 1 August 2006
Description
- Description:
- Return the phase of the given animation on the given object, which is set by the animate command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animationPhase animation
- Parameters:
- object: Object
- animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- Return Value:
- Integer - Integer of range 0 (start point of the animation) to 1 (end point of the animation).
Examples
- Example 1:
building animate ["maindoor",1] ~2 _p = building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)
Additional Information
- See also:
- animate
Notes
-
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