camCommand: Difference between revisions
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{{Command|= Comments | |||
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| ofp |= Game name | |||
|1.00|= Game version | |||
|arg= local |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
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' | | Execute a command on the given camera/seagull object. On all types "manual on" and "manual off" can be used, which switch if the player is able to control the object's movement via the keyboard or not.For cameras there are the additional commands "inertia on" and "inertia off", which regulate if the camera movements strictly correspond to the control keys. With "inertia on" the camera will slowly slow down when the "forward" key on the keyboard is released, while with "inertia off" the camera stops at the moment that the key isn't pressed anymore.The commands "landed" and "airborne" can be used on seagulls and control if they land or fly. When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne".The camCommand changes are conducted immediately, the command doesn't wait for [[camCommit]]. |= Description | ||
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''' | | object '''camCommand''' command |= Syntax | ||
|p1= object: [[Object]] - object of type "camera" or "seagull" |= Parameter 1 | |||
[[ | |p2= command: [[String]] - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above. |= Parameter 2 | ||
| [[Nothing]] |= Return value | |||
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|x1= <pre>_cam camCommand "manual on"</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|CAMCOMMAND]] | |||
[[Category:Scripting Commands OFP 1.96|CAMCOMMAND]] | |||
[[Category:Scripting Commands OFP 1.46|CAMCOMMAND]] | |||
[[Category:Scripting Commands ArmA|CAMCOMMAND]] |
Revision as of 22:30, 1 August 2006
Description
- Description:
- Execute a command on the given camera/seagull object. On all types "manual on" and "manual off" can be used, which switch if the player is able to control the object's movement via the keyboard or not.For cameras there are the additional commands "inertia on" and "inertia off", which regulate if the camera movements strictly correspond to the control keys. With "inertia on" the camera will slowly slow down when the "forward" key on the keyboard is released, while with "inertia off" the camera stops at the moment that the key isn't pressed anymore.The commands "landed" and "airborne" can be used on seagulls and control if they land or fly. When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne".The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object camCommand command
- Parameters:
- object: Object - object of type "camera" or "seagull"
- command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
- Return Value:
- Nothing
Examples
- Example 1:
_cam camCommand "manual on"
Additional Information
- See also:
- See also needed
Notes
-
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