BIS fnc EGSpectator: Difference between revisions
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Revision as of 09:48, 6 October 2020
Description
- Description:
- GROUP1 ____________________________________________________________________________________________
- Execution:
- call
- Groups:
- Specatator
Syntax
- Syntax:
- Spectator instance.
- Parameters:
- mode: String - Mode, can be
- "Initialize"
- "Terminate"
- specatator: Object - Player
- whitelistedSides: Array - (Optional, default []) - Sides player can spectate
- allowAi: Boolean - (Optional, default true) - Whether AI can be viewed by the spectator
- allowFreeCamera: Boolean - (Optional, default true) - Whether Free camera mode is available
- allow3PPCamera: Boolean - (Optional, default true) - Whether 3th Person Perspective camera mode is available
- showFocusInfo: Boolean - (Optional, default true) - Whether to show Focus Info stats widget
- showCameraButtons: Boolean - (Optional, default true) - Whether or not to show camera buttons widget
- showControlsHelper: Boolean - (Optional, default true) - Whether to show controls helper widget
- showHeader: Boolean - (Optional, default true) - Whether to show header widget
- showLists: Boolean - (Optional, default true) - Whether to show entities / locations lists
- Return Value:
- [ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call BIS_fnc_EGSpectator;
Examples
- Example 1:
[ "Initialize", [player ] ] call BIS_fnc_EGSpectator;
Additional Information
- See also:
- Boolean - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful
Notes
-
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