BIN fnc empVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= Campaign |GROUP1")
m (Text replacement - " |GROUP1" to "|GROUP1=")
Line 6: Line 6:
|1.94|Game version=
|1.94|Game version=


|gr1= Campaign |GROUP1
|gr1= Campaign|GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:36, 6 October 2020

Hover & click on the images for description

Description

Description:
/*

	Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting

	Parameter(s):
		0: OBJECT - Vehicle that will get destroyed electronics
		1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true)
		2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true)

	Note that the player has to be defined as bin_player for the voice lines to be spoken

	Examples:

		[bin_vehicle,true,true] call bin_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped

		[bin_vehicle,false,false] call bin_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki) Template:Feature arma3contact
Execution:
call
Groups:
Campaign

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section