BIS fnc addWeapon: Difference between revisions
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Revision as of 16:40, 9 October 2020
Description
- Description:
- Adds a weapon to the specified unit, with magazine classnames taken from the weapon's config (in CfgWeapons). This function does not remove magazines nor weapons prior to adding the new weapon, so that still has to be done manually.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit, weaponClassName, quantity, type] call BIS_fnc_addWeapon
- Parameters:
- unit: Object - Unit to add weapon to.
- weaponClassName: String - Weapon Classname (found in CfgWeapons).
- quantity: Number - Amount of magazines.
- type: Number or String - (Optional, default 0)
- Return Value:
- String - Primary(!) muzzle name of weapon.
Examples
- Example 1:
- Add 6 dual-purpose magazines and the underwater gun to the player:
newGun = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon;
- Example 2:
- Adds 2 × 30 Rnd Stanag Tracer (Red) magazines to bluforUnit, with an Mk20_F:
newGun = [bluforUnit, "arifle_Mk20_F", 2, 1] call BIS_fnc_addWeapon;
- Example 3:
- Alternative syntax of second example, with magazine name written out:
newGun = [bluforUnit, "arifle_Mk20_F", 2, "30Rnd_556x45_Stanag_Tracer_red"] call BIS_fnc_addWeapon;
Additional Information
- See also:
- addWeaponselectWeapon
Notes
-
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Notes
Bottom Section
- Posted on September 29, 2014 - 18:13 (UTC)
- Tryteyker-
- This function only returns the primary muzzle name of a gun. For more info on how to select guns' secondary muzzle names (like an underhand grenade launcher), view the notes on selectWeapon.